def move(self): self.pos[1] += enemy_speed

# Enemy properties enemy_size = 30 enemies = [] enemy_speed = 2

# Colors WHITE = (255, 255, 255) RED = (255, 0, 0)

class Bullet: def __init__(self, x, y): self.pos = [x, y]

def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y))

Anime Defenders Script Here

def move(self): self.pos[1] += enemy_speed

# Enemy properties enemy_size = 30 enemies = [] enemy_speed = 2 Anime Defenders Script

# Colors WHITE = (255, 255, 255) RED = (255, 0, 0) def move(self): self

class Bullet: def __init__(self, x, y): self.pos = [x, y] 255) RED = (255

def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y))