Linux Graphics Subsystem — Hands On Projects For The
#include <linux/module.h> #include <linux/init.h> #include <linux/fb.h>
static int __init drm_driver_init(void)
Next, we will write the graphics application code, which uses the graphics library to render graphics. Hands On Projects For The Linux Graphics Subsystem
glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); #include <linux/module
In this project, we will optimize the graphics performance of a Linux system. static int __init drm_driver_init(void) Next
To start, we need to choose a user-space graphics library, such as Mesa or X.org.
here is some sample code to get you started: