Hollow Knight 32 Bit ❲2024-2026❳
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; }
namespace MyKnightGame { public class Knight : Sprite { private Texture2D texture; private Vector2 position; private float speed = 5f; hollow knight 32 bit
public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, position, Color.White); } } } In your game loop (typically in Game1.cs ): Content.RootDirectory = "Content"
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; private Vector2 position