Moldflow Monday Blog

Obby Creator Script: Inf Money

Learn about 2023 Features and their Improvements in Moldflow!

Did you know that Moldflow Adviser and Moldflow Synergy/Insight 2023 are available?
 
In 2023, we introduced the concept of a Named User model for all Moldflow products.
 
With Adviser 2023, we have made some improvements to the solve times when using a Level 3 Accuracy. This was achieved by making some modifications to how the part meshes behind the scenes.
 
With Synergy/Insight 2023, we have made improvements with Midplane Injection Compression, 3D Fiber Orientation Predictions, 3D Sink Mark predictions, Cool(BEM) solver, Shrinkage Compensation per Cavity, and introduced 3D Grill Elements.
 
What is your favorite 2023 feature?

You can see a simplified model and a full model.

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Obby Creator Script: Inf Money

-- Function to give player infinite money local function giveInfiniteMoney(player) -- Assuming you have a way for players to earn money, -- this example directly modifies the player's currency. -- For simplicity, let's assume you have a Cash object in ServerStorage local Cash = game.ServerStorage:FindFirstChild("Cash") if not Cash then Cash = Instance.new("IntValue") Cash.Name = "Cash" Cash.Value = 0 Cash.Parent = player end

-- Example loop to continuously give money (not recommended as it can be exploitative) while wait(1) do -- Wait 1 second Cash.Value = Cash.Value + 100 -- Example: add 100 every second end end obby creator script inf money

-- Connect function to player added event Players.PlayerAdded:Connect(function(player) giveInfiniteMoney(player) end) -- Function to give player infinite money local

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-- Function to give player infinite money local function giveInfiniteMoney(player) -- Assuming you have a way for players to earn money, -- this example directly modifies the player's currency. -- For simplicity, let's assume you have a Cash object in ServerStorage local Cash = game.ServerStorage:FindFirstChild("Cash") if not Cash then Cash = Instance.new("IntValue") Cash.Name = "Cash" Cash.Value = 0 Cash.Parent = player end

-- Example loop to continuously give money (not recommended as it can be exploitative) while wait(1) do -- Wait 1 second Cash.Value = Cash.Value + 100 -- Example: add 100 every second end end

-- Connect function to player added event Players.PlayerAdded:Connect(function(player) giveInfiniteMoney(player) end)