Ragdoll Hit.github May 2026

public class RagdollHit : MonoBehaviour { // Define the character model and its rigidbody public GameObject characterModel; private Rigidbody characterRigidbody;

void Start() { characterRigidbody = characterModel.GetComponent<Rigidbody>(); } ragdoll hit.github

// Define the force applied to the character public float hitForce = 10f; public class RagdollHit : MonoBehaviour { // Define