public class RagdollHit : MonoBehaviour { // Define the character model and its rigidbody public GameObject characterModel; private Rigidbody characterRigidbody;
void Start() { characterRigidbody = characterModel.GetComponent<Rigidbody>(); } ragdoll hit.github
// Define the force applied to the character public float hitForce = 10f; public class RagdollHit : MonoBehaviour { // Define