-- Functions local function spawnToilet() local newToilet = toilet:Clone() newToilet.Parent = workspace newToilet:SetPrimaryPartCFrame(CFrame.Random) end
-- Configuration local toiletName = "Super Toilet" local projectileName = "Toilet Paper" super toilet brawl script 2023 roblox infinit better
-- Player Event Connection game.ReplicatedStorage.ToiletSpawnEvent.OnServerEvent:Connect(spawnToilet) -- Functions local function spawnToilet() local newToilet =
: This script should be placed in a LocalScript or Script inside the ServerScriptService, depending on your needs. For simplicity and to avoid potential security issues, game logic that doesn't require local player interaction should typically go on the server. replace with your own for _
-- Game Logic RunService.RenderStepped:Connect(function() -- Simple example movement; replace with your own for _, toilet in pairs(workspace:GetDescendants()) do if toilet.Name == toiletName then if toilet:FindFirstChild("Body") then if Players.LocalPlayer.Character then local direction = (Players.LocalPlayer.Character.HumanoidRootPart.Position - toilet.Body.Position).Unit toilet.Body.CFrame = CFrame.lookAt(toilet.Body.Position, toilet.Body.Position + direction) end end end end end)
local function shootProjectile(toilet) local newProjectile = projectile:Clone() newProjectile.Parent = workspace newProjectile.CFrame = toilet.Body.CFrame newProjectile.Velocity = (toilet.Body.Position - Vector3.new(0,0,0)).Unit * 10 end