def draw(self): # Draw Sans's 3D model # ...
# Update game logic dt = get_dt() sans.update(dt) player.update(dt)
# Update the screen flip_screen()
import math
def update(self, dt): self.position += self.velocity * dt
def draw(self): # Draw Sans's 3D model # ...
# Update game logic dt = get_dt() sans.update(dt) player.update(dt)
# Update the screen flip_screen()
import math
def update(self, dt): self.position += self.velocity * dt
def draw(self): # Draw Sans's 3D model # ...
# Update game logic dt = get_dt() sans.update(dt) player.update(dt)
# Update the screen flip_screen()
import math
def update(self, dt): self.position += self.velocity * dt